Category Archives: 3D Realisation

3D Realisation – Topology

So we was introduced into the world of topology last week, after a week of research and struggling to understand what this term means, a fellow student “Jason Pook” linked me to a site that explained it better than all the rest.

Topology – Definition


The word topology refers to the geometric surface characteristics of a 3D object.


Modelers strive for “clean” topology, typically illustrated by a 3D mesh with efficient polygon distribution, proper placement of polygonal edge-loops, few or no triangular faces (as opposed to 4-sided “quads”), and clean precise creases that minimize stretching and distortion.

So as a part of our session we was set a task to find 3 pictures and draw our own topology over them. We was asked to do so using only Straight lines, Not curved ones and only using the “Quad Polygons” mentioned above.

The 3 pictures we was asked to look for were: A pre 1980’s Family Saloon Car, An old Leather Couch and A Bust of Somebody Famous.

For the pre 1980’s Family Saloon Car I chose a Ford Granada and drew my topology over that. Unfortunately I made a mistake in that I didn’t save the Photoshop .psd file and I saved the picture with the image in the background, (We was asked to not have the image in the background of the Topology) but here is my original with my finished product.

Ford GranadaFord Granada WireFrame

My next task to attempt was an Old worn Leather Sofa, Again I made a few mistakes and got lazy when it came to the back rest of the chair but I attempted to make up for that in the next 1

Old Worn Leather Couch (2)Old Worn Leather Couch


Finally we have the bust of somebody famous, I attempted this one last because I knew it would be the hardest of the lot to finish, but I really enjoyed doing it. The person I chose was Jason Momoa, I chose an image of him in the TV Series “Game Of Thrones”. I know that the topology isn’t perfect, but in the future I will strive for perfection.

Jason Momoa (2)Jason Momoa


I really enjoyed this exercise and I know that knowing how Topology works, not only will i become a better 3D Modeller, but also better at drawing.

3D Realisation – Back on Track – (20/11/13)

So while driving home I was stuck in traffic and started thinking about something Gareth told us about ;

“To be considered an expert at something you need to have put 10,000 hours into it”

Now this lead me to think, “I really want to put in the time but how do I put in 10,000 hours, when I don’t want to just draw random doodles” this caused a penny to drop in my head and everything kind of clicked into place, and it was something else Gareth said in one of our previous session;

“Get out and draw from observation”

Now this caused me to question why I picked a wolf to do for my creature design when I did a previous post on my blog about Design Ideas and I had thought about doing insects, or animals, now I was incredibly drawn to the insects so I decided that to listen to Gareth, but I cant just go outside and look at a wasp and draw it, because they aren’t known for their posing, and it is too cold for them to be outside. So against Gareth’s advice I decided to get a picture off of google of a wasp in a couple of different poses and positions and draw just the head to give me a little practice and allow me to learn the anatomy of a wasp.

20131122-234715.jpg3/4 shot of a wasp


Full front shot of a wasp.

This has provided me with a starting point for my design process and drawing up a few rough sketches allows me some much needed practice and focus for my research. These are the 2 sketches I drew that took me roughly 15-20 mins for each of them

3D Realisation – Progression – (23/10/13)

So today we was given an opportunity to develop our 3D designs and make them more refined, I decided to do a few simple drawings of a couple of wolves for some research as I wanted to do a wolf for my 3D design, but sticking with the subject choice of Creature Design I decided put a twist on this and make him 3 headed. This was the result of my quick sketches, (I had a step by step on how to draw them)

20131122-234432.jpgAngry Wolf

20131122-234458.jpgWolf from Zelda

After i had drawn these i had an attempt at making them out of clay and this did not work as according to plan and i did not make anything worth taking a picture of, but i have bought since then some different modelling tools that i will make clear in a separate post.

3D Realisation – Software Training – 3DS Max (13/11/13)

Today in 3D Realisation we have finally been introduced to some new software, 3DS Max, the basic tools and a tutorial to make a simple crate. We have learned about Vertex, the most simple explanation of a vertex is a single point in space, an Edge which is a line that connects to Vertex points together, a Tri Polygon, connecting 3 Vertex Points together and finally a Quad Polygon, connecting 4 Vertex points together. Today we are working with Quad polys to make a Crate. After our brief and explanation of the software we was given a hand out to play around with the software and learn the basic layout and view of the screen.

3DS Max screenshot

This a screenshot of the software that we have been using today, it has a lot of the simple buttons that most software has like Save, Open and New. Under these buttons is the Main Toolbar, this is where many of the actions happen like Select, Move and Scale, these can all be used to make and edit the object on screen. Directly bellow this is the main view and the view ports, this selection is split into Quadrants to give different views like Top, Front and Perspective. Next to the main view is the Command panel which houses tools such as the Create Tab, Modify and Display Tabs.


This is my attempt at making a cube using a worksheet tutorial to give us an easy step by step guide to follow. We had to make a Simple Cube and edit the size to meet the requirement for next weeks task, we needed to make the cube perfectly symmetrical, to do this we needed to enter the parameters at 50/50/50, this make the cube 50 Wide by 50 Long and 50 Tall. We then needed to make this simple shape into an editable shape, by selecting the modify tab and right clicking on the box and making it an Editable Poly and selecting the faces to Offset and Indent, this basically make the selected area on one face of the cube smaller so it doesn’t affect the whole face and then Indent the partially affected area to make it look like its a cube that is reinforced by a frame of a cube. After this task we have been told we need to bring our non textured cube in next week for a more advanced lesson, so after this we all tried to make a different shape in the same style but with a texture placed on top, this was extremely easy once we knew the basics.


This is the Pyramid i made once being told that we needed to use our cube. Once you know the basic tools and where they are positioned on screen you can easily navigate to them and do what needs to be done.

3D Realisation – Design Ideas (18/10/13)

I was sat in my room Friday night, drinking a few beers, and a sudden wave of ideas just overwhelmed me, I had to write my ideas down.

At first it was Keywords and writing notes next to them:

  • Dragon: Scales, wings, fire, claws, teeth
  • Creature: Ugly, scary, unnatural
  • Abomination: Hideous, extra limbs, dis figuration
  • Deformed: Abnormal, limbs, crooked
  • Warped: Twisted, bent, folded

After these ideas ceased I started to thing about my 3D project. As I am doing creature design I decided that what I should do is take animals and insects from the real world and apply those ideas and keywords to them. Here is a list of the things I got: (Subject to Change)

  1. Insects & Bugs: Beetles, Butterflies, Worms, Caterpillars, Cockroaches, Spiders, Dragonflies, Wasps
  2. Animals: Cats, Dogs, Horses, Goats, Pigs, Monkeys, Badgers, Lions, Tigers, Eagles, Birds, Fish

Some of the list are very vague even to myself who made the notes so I decided to elaborate

  1. Cats: Lions, Tigers, Ocelot,
  2. Dogs: Wolf, Rottweiler, Dobermann, Siberian Husky,
  3. Fish: (Amphibious) Sharks, Crocodiles,

After the elaboration on animals I turned my attention to the Environment and Animation


From Latin animātiō, “the act of bringing to life”; from animō (“to animate” or “give life to”) and -ātiō (“the act of”).

Taken from the Wikipedia Etymology

I am in the process of designing creatures and will be posting my results soon.

3D Realisation – Research (16/10/13)

Today in 3D realisation we got a chance to focus our research and find more out about our chosen artist and subject. We also attempted to get in contact with them via the internet, I found out that Kevin Lanning is on Linkedin and attempted to contact him about his work and inspiration because his was has really influenced mine. Unfortunately I cannot find any contact details or any way to ask him about his work on the Gears of War series.

In my own attempts to focus my research I started writing down ideas for what will help my design process. Here are some of the things I got written down for my creature design:

  • Bulky
  • Scaly
  • Claws

I am not entirely sure if I want to make the creature intelligent and have advanced technologies or if they will be deformed and very little intelligence. I will have to explore this a little further to find which I prefer. In the mean time me and a few fellow college students went for a little drive to Hobbycraft and decided to buy some White Air Drying Clay and have a little play around and get used to sculpting as we will need to be sculpting a section of our design as part of our Module.

3D Realisation – Subject Choice (9/10/13)

Today in our lesson I was given tremendous help in focusing my research and picking a subject to work on. My picking of 3 different artists that work in different areas of 3D games design was a huge mistake, but with the help of my tutors Gareth & Paul I was given clarity about my future in this subject.

I have chosen to research into Kevin Lanning’s line of work in Creature Design. In my research I have found 2 more artists that work alongside Kevin; Mike Kime & Mark Morgan. All of these people worked on the Gears of War series, creating the creatures called the Locust.

I will be making some rough sketches of ideas and plans for this subject shortly.

3D Realisation – Artists (2/10/13)

In our 3D Realisation lesson we have been set a task to find and research 3 professional artists that have worked in 3D and on shipped games. When starting my research I found it extremely difficult to find the artists and work they had done, that is until my fellow student thought to look in the games credits to find artists. Our research from this point exploded and we found more than a handful of artists to look at and find inspiration from.

I decided to pick 3 artists that would give me a range of areas to look at and study. This was a huge mistake on my part, in choosing a wide range of areas I found myself struggling to pick a subject to focus on.

The Artists I found:

Jesse Van Dijk – An Environmental Designer

Mao Lin Liao – A Character and Designer

Kevin Lanning – A Creature Designer