Tag Archives: Adaptation

Adaptation – Environment/Architecture (Update)

Since starting my adaptation project i have developed my idea into something radically different that what i started with. Here is my starting story for the project

Storyboard 1

This has since been adapted and worked upon to become this (Story)

With this new story i decided to revisit my whole environments.

Project – Adaptation – Storyboards 101 (11/12/13)

Today in our Wednesday morning Creative Futures session we have been introduced to the idea of Storyboarding and being able to communicate, through images, a story or timeline of events effectively. We started off by talking how this technique has been used for hundreds of years in art and paintings to tell stories, this can even be linked to Egyptians and even Cavemen using images to communicate events or leaving stories of peoples lives, so that anyone can look at it and see what they had accomplished or done during the time.

We then moved on to speak about how storyboarding has been used in developing movies and games, in a game you can show, through a storyboard, the events of a fight and camera angles or player movement through the scene, or show a scene in different camera angles.

We was tasked with creating our own story board for a scene in our game, this was my outcome

Storyboard 1

I have since re-worked my whole project idea and i will be posting my updates soon.

Story For Adaptation

A Viking village or small town a few miles away from the base of the mountain, lead by an earl who has been given this title due to it being passed down in his family name.

This earl is a Tyrant and is driving the village or town into poverty with tax, people are dying due to starvation and exposure, the earl could help ease these peoples suffering by demanding less and stop forcing people to worshiping him simply because of this ceremonial item which he believes hold divine power.

His family name earned this title by his great great grandfather embarking on a dangerous journey through the mountain valley to visit the temple of the gods and recover the artefact of the gods. On this quest the adventurer must face their worst fears and follow the path to enlightenment. Legend has it that this man held the power from the gods and it corrupted him.

Once at the end of the journey the adventurer must place his hand upon the alter contained within the temple and utter the phrase written on the wall.  Once the phrase has been spoken the room will light up and the player will be transported to speak to the gods and if the gods deem them worthy they will be presented with an item that is ceremonial and will symbolise that the gods have spoken and this person has been deemed worthy to lead. This item will only work for the person who made the journey and completed the quest.

When and adventurer returns from his quest he has the most amazing stories to tell about the gods being mighty warriors and that the item that was bestowed on him gives him the power to defend his village and rule the land. This item is actually a test from the gods to see if it will corrupt the wielder or if he will help better his people and bring them all closer to enlightenment.

(This is just the making of my story, it is not yet finished)

Adaptation Project – Ideas Revisit

So i realised that for my Adaptation i had missed an important step in my design process. i often find myself looking at a blank page and thinking lets do a part of the Environments section of the Project. This i have found pointless because every time i revisit the section i have found that the drawings and designs have lacked character and feeling. So that is the intention of this blog post, to get some ideas down and some story development, to give myself some focus and hopefully push in the right direction.

So to start with i will revisit my Pitch that i made at the start of the project, which in reflection is unfinished and could have been done a lot better in my opinion.

Game Pitch Ideas

My first idea revolved around the Legend of Robin Hood and the story would involve how he became the outlaw and started stealing from the rich to give to the poor.

My second idea was based on the tv series Stargate but would not follow the actions of earth or sg-1 but rather an alien planet that had humans inhabiting it, but at a much less technologically advanced stage than we are, possibly as early as 400 ad in comparison to human evolution.

I feel that my second idea was much better suited to me so i would be focusing my efforts on this, but my other idea is always there just in case.

So my first mistake in taking on this project is thinking that i can just start drawing everything, without making any story or setting, kinda hoping the game would just make itself out of the drawings i have done, this would never work and i realise this now, so i am going to now get down some ideas and make a story for my adaptation to follow.

Story Ideas

I will just start by making a list actions and themes that could be involved in my game and then picking elements and creating a short couple of paragraphs detailing a section of a story for my adaptation to revolve around, this will give me a focus for my drawings and work.

  • A Viking age village/town
  • Small a few miles away from the base of the mountain
  • Lead by an earl who has been given this title due to it being passed down in his family name
  • His family earned this title by embarking on a dangerous journey through the mountain valley to visit the temple of the gods (Sticking with the typical stargate theme)
  • Activate an altar (Left there by an alien race to monitor evolutionary progress of humans inhabiting planet)
  • Retrieve a ceremonial item to symbolise divine right to lead the village (Weapon can only be activated by a person with a specific genetic marker)
  • Ceremonial item is a beacon for the aliens to transport the person to their research facility and check their evolution, then send them back with the beacon to locate their village.
  • If they have the specific genetic marker the beacon will act as a personal shield for the adventurer to protect themselves from the harsh conditions of the world
  • It will prevent the holder from becoming hungry and keep them strong to claim the throne and lead that village
  • Once the item has been brought back to the village, the earl must fight the returned adventurer to see who can claim the seat of the earl.
  • Any person that undertakes this adventure can claim the seat of the earl, be it man woman or teen and they command the whole villages respect due to the amount of courage it takes to embark on this quest and how few actually return.

This is the basic structure of my story and could use some fleshing out and details in places, but i think i will focus my adaptation on the beginning of a characters quest to visit the temple of the gods and the recovering of the Item (Which needs defining)

Project – Props, Objects & Vehicles – Development of Environment (27/11/13)

So today we have had an introduction to props and vehicles design, and we had a discussion of Ergonomics and how things are designed to fit the person that is using them. A brilliant example of this is that some cash points have 2 different heights, 1 rather short and the other slightly larger, clearly to accommodate disabled people using a wheelchair and making it lower and more accessible. We also looked at the Haptica watch, which is a watch designed for blind or sight impaired people and uses braille so that people can have a pride of ownership and not have watches that read the time to you and potentially disrupt a meal or meeting.

After this discussion we have been set a task of making an exhaustive list of items and props that would be found in our environment. This list has to have at least 3 dozen items in it, and not overlapping, for example “Blue sock, Red sock, Yellow sock” will all be counted as 1 item just with an extensive category.

So I started work on my list almost immediately and began listing off things that would fit into my Adaptation, this is my list so far:

For Vehicles I have:

  • UAV, (Unmanned Air Vehicle)
  • Ground Drone, (Reconnaissance Drone)
  • Assault Drone, (Drone with mounted guns)

As for my Objects & Props I have:

  • Stargate (For embarking to other worlds)
  • Ramp (To get up to the Stargate)
  • Rails (To guide the drones up, Both Air & Ground)
  • Cupboard (Both open and closed)
  • Guns (Inside the cupboard)
  • Clothing (Jackets, waterproof, Etc…)
  • Armour (Body armour, Helmets, Etc…)
  • Cables (Power, communication Etc…)
  • Power box/Fuse box
  • Clamps (To hold the gate in place)
  • Lights (Over head and alarm lights)
  • Alarm button
  • Phone (Emergency on the wall)
  • Blast door (Over the observation window)
  • Iris (To place over the gate and stop things coming through)
  • Sand bags (For guards to take cover behind)
  • Mounted guns
  • Speakers
  • CCTV (To play back any incidents)
  • Toolbox (Spanner, Screwdrivers, hammers Etc…)

These are just my initial thought for things located inside the gateroom. This next list is for things located inside the observation room:

  • Computers (Monitor, Keyboard, Mouse Etc….)
  • Tables
  • Chairs
  • Coffee cups
  • Pens
  • Notepads
  • Map (of the stargate points)
  • Artifacts
  • Pictures (Personal people)
  • Printers
  • First Aid Kit
  • Radio (Communication to the First Aid Room)
  • Weapons (For rapid response to an emergency)

Here are a few of my drawings of my scene and what i want it to look like stripped down to bare minimum in the way of props.

Gateroom from behind the Stargate
Gateroom from behind the Stargate
View from the observation room of the stargate
View from the observation room of the stargate