Tag Archives: Casual game

Introductory Story

In 2200 an alien invasion has begun and is ravaging the world for its resources and technology. In the initial stages of the invasion the attacks seemed to be random, but after they managed to repel a coordinated assault by the combined forces of the worlds armies, scientists theorized that these aliens are in fact organized and calculating. The world pooled its resources and power together to be able to defend the planet from an apocalypse until the worlds best and brightest can come up with a way to beat the overwhelming force of the invaders.

After several months of failed attempts at destroying the aliens, the united worlds government decided to put all focus on building a prototype machine to send one man, with the knowledge of the coming apocalypse and all information they had on the aliens, with every failed and promising idea that the scientists and military attempted and thought of (But didn’t have time to execute) to give the people of the past somewhere to start work and not repeat the same experiment that has failed in the future.

After 10 years, the force of the aliens have managed to overwhelm the human defense force, with only a handful of soldiers and scientists surviving and managing to work on the plan till the very end, locked inside a laboratory. The scientist is making the final calibrations to the machine that will allow them to send someone back in time roughly 100 years to deliver the warning to the people of the past and give them a chance to prepare.

Before the scientist can complete his calibrations of the machine the building becomes under siege, possibly because the aliens have learned of this device that can allow for time travel. The soldiers that are defending the laboratory had barricaded the main doors into the building so that no one could gain entry. A huge explosion, big enough to shake the building and cause the structural integrity to become compromised, after the explosion it the building began to creak and collapse.

In the panic the building collides with another building propping it up for a short while, after collecting their wits they look back at the device and see that it has been damaged by a piece of falling debris.

The scientist is advised not to activate the machine as they do not know how bad the damage is and what effects it may now have, against the advisement of everyone the leader of the soldiers decides to activate the machine (Knowing that it is their only hope of stopping this invasion and preventing the extinction of their people)

Before the device is able to build up enough power to transport the messenger, the aliens burst into the room shooting their weapons, the messenger takes a shot to the face and is instantly killed, another soldier takes a shot in the chest while protecting her leader, then as more of the aliens enter the room the machine lets out an aura that envelops everyone in the room and begins to spark.

The machine activates successfully but has incurred a slight malfunction due to the damage sustained by the debris and sends everyone in the room (Not just the 1 person like it was meant to) back in time. The calibrations where knocked in the initial explosion and has sent the people in the room too far back, instead of making a 100 year jump, they traveled back 1000 years along with 5 of the aliens, knowing that if these aliens where to remain alive in this time the humans would have no way to defend themselves and would surely be overthrown, defeating the objective of traveling through time to deliver a warning.

The remaining 4 Soldiers and 1 Scientist will have to engage and defeat these aliens if they are to stick to the plan and save the world like they set out to do in the first place.

Casual Games/Gamers Vs Hardcore Games/Gamers

We have been tasked with writing a 500 word blog post on the differences between casual gamers and hardcore gamers, i have done some research into this prior to our session and have concluded that i am a hardcore gamer with casual gamer tendencies, which may seem strange but let me elaborate.

As a Hardcore gamer i want to play games and beat them, not only beat them but destroy them. I want to complete it to my fullest ability and get the best items and explore all corners of the game, and even once this is complete there is no point in stopping there why not continue and enjoy what you have earned for a while. this is where i tend to have casual gamer tendencies, i will pick up a game i have finished and go in it and just mess around for 10 – 15 minutes doing some mini games or something silly then come off it. These are both traits of a casual gamer and a hardcore gamer so i decided to look on the internet and see what people thought about this subject.

This is a Wikipedia entry on the Subject of Gamers.

So we started off with a discussion, well more of a debate really, about the differences between casual games and hardcore games. In this discussion there was a lot of back and forth in saying “casual games can be played by hardcore players, and hardcore games can be played by casual players” and so on.

We discussed how a lot of games that can be defined as “Casual Games” have been given these micro transactions and made it so that if people want to invest time into the game they can reach the higher level stuff, but with these transactions for real money they can have access this higher level stuff without putting in the time to unlock it. Now this can have an appeal to many people if they don’t have the time to sit down and play games like the hardcore community, they can just pay the micro transactions. However if the game developers aim these games at children and these children ask their parents for £10 to put on this game, the developers will be making millions of pounds with just a target of children.

Next we discussed Richard Bartle who developed the Bartle Test for discerning what kind of gamer you are through a series of 30 questions in the form of a quiz. You can take the quiz Here. I have taken the quiz and i have been put in the banding of Explorer which does seem like its my thing in that i do like to explore a new world or a new area and discover everything i possibly can it said are then move on, but i am also an achiever in that i like to get the best stuff and be the best.

Bartle Test

This test is very fun to do i highly recommend doing it and paying attention to the GamerDNA Bot and what he says, some of them are very funny, but don’t let that influence your answers.

I really think that there is no right or wrong answer here, there will always be hardcore players playing a hardcore game in a hardcore setting with casual players alongside just playing for fun not really paying attention, but it is the same with the flip side of the coin, there will always be casual games for casual players in a casual setting that someone will take to seriously and try to attain the highest score possible and beat everyone else.

Casual Games – Proposal (11/11/13)

We have been tasked with making a proposal for a Casual Game to be produced in Adobe Flash. This is linked directly to our Casual Games session in which we learned about Adobe Flash Professional. We had a brief discussion at the end of last weeks session about making a casual game, my proposal for a casual game is going to be a simple 2D hangman style game with all the questions relating to Games design and the software we have used so far.

This game should be simple enough to produce in Flash and will have all the characteristics of being a casual game. For this game i will need to produce a series of questions and learn a lot more about Flash Code, this will be difficult to produce at first as i have only 1 previous experience on Flash and that was producing a bouncing ball. I am looking forward to see if i can produce this in the time given, it is going to be a challenge, but will ultimately prove useful in producing my History of Revenue & Sales Timeline in a separate Module.

Casual Games – Ideas & Research (10/11/13)

So I have been working over the weekend and managed to get an hour or so research done in my spare time. I decided to crack on with my casual games work and get some research done into the term (Casual Game/Gamer). Firstly we need to look at what are the defining characteristics of a casual game, could it be that the game needs very little rules to be able to play, or is it a game that you can pick up and put down and pick up whenever you want and be able to play, or maybe it is as simple as you can play it on your phone on the go.

I decided to make a simple list of key characteristics of a casual game:

  • Simple gameplay – Games that can be played using only a few buttons (Phone Keypad or Mouse).
  • Short but sweet levels that can be finished fairly quickly.
  • Games that can be played in break times or during travel (Preferably Public).
  • Being able to get into gameplay very quickly.
  • Usually have a free to play or trail, a few levels as a teaser.

These are just my starting and initial ideas about casual games. After these points i decided that i should have a look at when the different categories of Gamers arose: Casual Gamer, Hardcore Gamer, Retro and so on, unfortunately i didn’t have an internet connection at work so i had to make notes about my ideas and research them when i got home.

I will be making another post about my proposal for my casual game that i will be building in flash.