Tag Archives: Design

3D Realisation Presentation (Final Hand In)

So this is my presentation for my final hand in for 3D Realisation. I will post screenshots and Jpegs of all my work and i will provide a copy of all my models on the disc for my final hand in.

So starting at the beginning with our first models that we did for modelling from observation.

We all drew cards and it corresponded to an item on the desk that we then had to model to the best of our abilities. (Bear in mind these are our first models that are more complex than a cube)

The first item i had to model was a toy Helicopter

Helicopter

 

I felt like this model was successful in what i was trying to achieve .

Because i had finished my helicopter i was asked to model another, soI modelled a mac mouse

Mac Mouse

 

After we had sharpened our skills we was then told an item in the building that we had to go and find and take our own reference photos and then model that object. However with this object we was given an additional challenge of modelling this to scale.

This was much harder to achieve a satisfying result, so i got the model as close as i could and to the best of my abilities. My object was a Loom.

Loom

 

The box on the right is the average height of a player in UDK

Loom Scale

 

The next task we was given was to a bunch of electronic equipment in a low poly format.

So i set out modelling the objects, I started with the hardest model first so i could get to grips with it, because i had an idea of how i would go around modelling the rest.

But i will start with the 2 lowest poly models the Gamecube and the Wii.

The Gamecube (64 polys)

Gamecube

I wasnt fully happy with this model because i spent more time on the hardest model than i should have.

The Wii (64 polys)

Wii

This was definitely the easiest object to model

The next object was a Nintendo 64 (128 polys)

Nintendo 64

 

This was a much better object to model as we was allowed more polygons to make the shape more detailed.

Next was the Xbox 360 (128 polys)

Xbox 360

This is my second best model of the low poly models

Next we have the controllers (256 polys)

Xbox 360 controller (256 polys)

Xbox 360 Controller

I managed to get the shape right but the model is very flat and not the best

Nintendo 64 Controller (256 polys)

N64 Controller

The same applies for this one as the Xbox controller

Guitar hero Controller (256 polys)

Guitar Model

 

This is definitely my best low poly model.

After this i decided that i would continue my little project for modelling a Ditto. I have previously done a little silly shape using my kneaded eraser.

20140118_012801 20140118_012822

After this i decided that i would continue our session in clay modelling and produce a full 3d model of it.

20140118_235429 20140118_235511

And then finally i decided to model it in 3D software. I started this model in mudbox, another autodesk piece of software, and then i exported this model from mudbox into 3D Studio Max and applied a turbosmooth modifier and unwrapped the UV’s to apply a face to the model, because i couldnt sculpt the face as i would need to make the model to high a poly count to be able to render it in any decent time, and it was only mini side project.

Ditto

 

After this the whole group had to work together on a simple 1 session task to create a garage with some items in it, but the main focus was to create hand painted textures. While everyone decided to make an item for the garage i decided that i would make a tileable texture for the walls of the garage.

After a significant chunk of assistance for a 2nd year student and some coaching for our tutor i was able to produce something that i was satisfied with

Brick_Wall

Here it is tiled

Brick_Wall Tiled

Our next and final project was the street building.

I had proposed that i would build a Pub on the waterfront

This was my first attempt, but i screwed up the topology of the model by extruding the edges of a NGon and because the extruded face has no uvw data of its own, it takes its data from the edges you extruded. and this was the outcome

Messed Up Topology

After a bit of time messing with the model i decided to start again and this time not make the same mistake again.

This was the outcome of my second attempt at making this building

3ds max

This looked much more simple but every time i tried to arch the door and the windows it would start bending the textures and ruining the topology of the data. so i had to compromise and not make them arched. I also changed the style of the roof so that it would fit the brief and but up against the neighbouring buildings in UDK.

With that being said i needed to make sure that this model would export successfully to the UDK.

Udk Launch Screen

After loading UDK i barely knew what to do, i knew how to import an object and place it on the plane, but that was my extent of UDK knowledge

Building In Udk

This is my building un textured, i had to do some research to learn how to make my imported texture into a material and then apply it to a texture.

Udk Material Building

I finally learned how to do this and make the Material.

Building In Udk Textured

And this is my final building in UDK with a normal and colour map applied on it.

Thank you for listening!

Advertisements

Adaptation Story (Revised)

So i realised that my previous story was… Boring. I have decided to revise the story a little, more like finish the previous one as it was unfinished.

So the story that I have so far is: A village, plunged into darkness and poverty by a corrupt leader and one person has gone off to the temple of the gods in the mountain to recover an item that will help them to free their village. (In a nutshell)

To make this story a little better and linked more to stargate, i have decided that the village is not lead by a corrupt earl, but are actually tormented by a group of aliens that visit once or twice a year to take people as slaves and stop them from becoming too powerful and fighting back and to show their superiority.

There is a legend that if someone is strong enough to climb the mountain and smart enough to decipher the code written on the wall, they would be met by the gods and receive what they seek.

The earl of the village has asked for a volunteer in seeking the truth behind this legend. Straight away his daughter volunteered, but the earl dismissed her aid as he didn’t think that she had the ability to complete the challenge. Knowing that there was little time before the aliens came back and that everyone was too scared to embark on such a quest, she leaves without the blessing of her father and the fate of the villages future resting firmly on her shoulders.

The Street – Building Proposal

Building Type: A pub,  1 storey with a mansard roof in the centre with sloped roofs on the sides, aimed at serving groups of people with food and alcohol.

Mansard Roof

Period Built: The style of the building is a 20th century pub with some 21st century design. It was a Seaman’s Mission before it got re-purposed to be a pub/restaurant

Street Thumbnail

Contemporary Changes: See additional notes.

State of Repair: Old and worn brick work but structurally sound.

Important External Features: Signage, a Black A Board with chalk writing  on the deals of the day, hand written and a pub sign above the door. Picnic benches on the front of the building with umbrellas.

Pub Sign and Lantern

A Board

Problems to solve: The interior design of the building, however i may put some more black boards with writing on them to block the players view.

Additional Notes: A beer garden to the side of the building, with an awning/gazebo, benches with tables and a bucket of sand for the smokers to put out their cigarettes. A low brick wall with metal rails to stop people from getting in the garden.

Brick wall with railing

Brick wall with railing Photo

Adaptation – Environment/Architecture (Update)

Since starting my adaptation project i have developed my idea into something radically different that what i started with. Here is my starting story for the project

Storyboard 1

This has since been adapted and worked upon to become this (Story)

With this new story i decided to revisit my whole environments.

New Project – The Street

We have been set a new brief in our creative futures module, to look at and research a high street or a naturally evolved shopping and entertainment area that mixes retail, financial, leisure and domestic dwelling/accommodation.

These are just a few pictures of where i have researched around where i live,

I was particularly interested how the buildings where re-purposed and decorated to be used in modern society, most of these buildings are different heights and are on curved roads, some buildings where so run down they had trees growing out of the chimneys.

Looking at the second part of the brief, i went back to some of these places and did some observational drawing of the buildings and features i found interesting and liked.

My first street sketch

This drawing i am not happy with as i had no focus or focal point to pay more attention to detail with, but it was a good exercise in perspective drawing, even though i realize that the perspective is off.

My second street sketch

With this drawing i wanted to focus more on making it look 3D and capturing the different levels in the roofs, i also tried to add some shading and i feel like it was a major improvement on the first.

My third street sketch

With this drawing, i tried to capture the essence of a domestic dwelling attached to the same building as a pub (but not directly above in typical pub flats). The first sign hanging off the wall is a “To Let” sign and the second is directly over the pub door. I found this very interesting and fun to draw. My perspective is off again, so i had a chat with my tutor and he told me to try and draw the line i see, rather than the line i know, because we see and object like a ball that is close to us and in the palm of our hand, but looks the same size as a building in the background. I have to get out of the habit of thinking about how the lines will fit together and draw them how they look.

Semiotics – Brief Part 2

Semiotics gives you the ability to decode an image and identify a hidden meaning within a particular section of that image.

  • Semiotics – The study of signs and symbols and their use or interpretation.

We have been tasked with describing the meaning of/differences between the terms “Signifiers” & “Signified”. Here are the definitions of the terms Signifier and Signified followed by an example of them in use.

  • Signifier – A sign’s physical form (such as the image, mark, sound, written word Etc…)
  • Signified – This is the mental concept we have for what the Signifier stands for, it could be a concept, object or emotion. This is to what the Signifier refers to.
Dyad, Ferdinad de Saussure
Dyad, Ferdinad de Saussure

For example if I am talking about my “CAT” (Which you have all never seen) The Signifier is the word “CAT” and the Signified is what image is provoked in your mind, not “My CAT” but a mental concept of “Catness” (Feline, Meows, Wiskers, Fish, Milk, Mice, Fur Etc…)

  • An Icon – “Where the sign relates to its object in some resemblance with it, i.e. a Photograph”. It physically resembles what it stands for.
  • A Symbol – “Where the sign relates to its object by means of convention alone, i.e. Word, a flag”. Relates to via social convention.
  • An Index – “Where the sign relates to its object in terms of causation, e.g. sundial, paw print, medical symptom”. It correlates with or points to.