Tag Archives: Game design

Adaptation Story (Revised)

So i realised that my previous story was… Boring. I have decided to revise the story a little, more like finish the previous one as it was unfinished.

So the story that I have so far is: A village, plunged into darkness and poverty by a corrupt leader and one person has gone off to the temple of the gods in the mountain to recover an item that will help them to free their village. (In a nutshell)

To make this story a little better and linked more to stargate, i have decided that the village is not lead by a corrupt earl, but are actually tormented by a group of aliens that visit once or twice a year to take people as slaves and stop them from becoming too powerful and fighting back and to show their superiority.

There is a legend that if someone is strong enough to climb the mountain and smart enough to decipher the code written on the wall, they would be met by the gods and receive what they seek.

The earl of the village has asked for a volunteer in seeking the truth behind this legend. Straight away his daughter volunteered, but the earl dismissed her aid as he didn’t think that she had the ability to complete the challenge. Knowing that there was little time before the aliens came back and that everyone was too scared to embark on such a quest, she leaves without the blessing of her father and the fate of the villages future resting firmly on her shoulders.

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The Street – Other Practitioners

We have been tasked with researching the work that other practitioners have done in a similar field, to give us an understanding of what research and process professionals have gone through in order to create realistic streets and atmosphere in games.

I have found a piece of work done by Sébastien Lagarde, in working on the Remember me game, the third part of this article looks at how different the environments are when wet, the sheer amount of reference pictures he has taken is astonishing.

dry_parism wet_conceptm

This is the same scene but giving a drastic change in atmosphere, this links in with what we are doing by looking at the relationship to water and what an environment would look like wet. For instance if this street was a market that experienced a lot of rain, they may want to build some roofs and drainage system to prevent consumers from getting wet, but it looks intentionally left open to the elements and designed that way to let light in during the day and illuminated by the shops lights and signs on a night. You can see how many pictures he took for reference to make this scene here.

I will be continuing this research and finding more examples of practitioners who have looked at this urban theme.

Adaptation – Environment/Architecture (Update)

Since starting my adaptation project i have developed my idea into something radically different that what i started with. Here is my starting story for the project

Storyboard 1

This has since been adapted and worked upon to become this (Story)

With this new story i decided to revisit my whole environments.

Project – Adaptation – Storyboards 101 (11/12/13)

Today in our Wednesday morning Creative Futures session we have been introduced to the idea of Storyboarding and being able to communicate, through images, a story or timeline of events effectively. We started off by talking how this technique has been used for hundreds of years in art and paintings to tell stories, this can even be linked to Egyptians and even Cavemen using images to communicate events or leaving stories of peoples lives, so that anyone can look at it and see what they had accomplished or done during the time.

We then moved on to speak about how storyboarding has been used in developing movies and games, in a game you can show, through a storyboard, the events of a fight and camera angles or player movement through the scene, or show a scene in different camera angles.

We was tasked with creating our own story board for a scene in our game, this was my outcome

Storyboard 1

I have since re-worked my whole project idea and i will be posting my updates soon.

Introductory Story

In 2200 an alien invasion has begun and is ravaging the world for its resources and technology. In the initial stages of the invasion the attacks seemed to be random, but after they managed to repel a coordinated assault by the combined forces of the worlds armies, scientists theorized that these aliens are in fact organized and calculating. The world pooled its resources and power together to be able to defend the planet from an apocalypse until the worlds best and brightest can come up with a way to beat the overwhelming force of the invaders.

After several months of failed attempts at destroying the aliens, the united worlds government decided to put all focus on building a prototype machine to send one man, with the knowledge of the coming apocalypse and all information they had on the aliens, with every failed and promising idea that the scientists and military attempted and thought of (But didn’t have time to execute) to give the people of the past somewhere to start work and not repeat the same experiment that has failed in the future.

After 10 years, the force of the aliens have managed to overwhelm the human defense force, with only a handful of soldiers and scientists surviving and managing to work on the plan till the very end, locked inside a laboratory. The scientist is making the final calibrations to the machine that will allow them to send someone back in time roughly 100 years to deliver the warning to the people of the past and give them a chance to prepare.

Before the scientist can complete his calibrations of the machine the building becomes under siege, possibly because the aliens have learned of this device that can allow for time travel. The soldiers that are defending the laboratory had barricaded the main doors into the building so that no one could gain entry. A huge explosion, big enough to shake the building and cause the structural integrity to become compromised, after the explosion it the building began to creak and collapse.

In the panic the building collides with another building propping it up for a short while, after collecting their wits they look back at the device and see that it has been damaged by a piece of falling debris.

The scientist is advised not to activate the machine as they do not know how bad the damage is and what effects it may now have, against the advisement of everyone the leader of the soldiers decides to activate the machine (Knowing that it is their only hope of stopping this invasion and preventing the extinction of their people)

Before the device is able to build up enough power to transport the messenger, the aliens burst into the room shooting their weapons, the messenger takes a shot to the face and is instantly killed, another soldier takes a shot in the chest while protecting her leader, then as more of the aliens enter the room the machine lets out an aura that envelops everyone in the room and begins to spark.

The machine activates successfully but has incurred a slight malfunction due to the damage sustained by the debris and sends everyone in the room (Not just the 1 person like it was meant to) back in time. The calibrations where knocked in the initial explosion and has sent the people in the room too far back, instead of making a 100 year jump, they traveled back 1000 years along with 5 of the aliens, knowing that if these aliens where to remain alive in this time the humans would have no way to defend themselves and would surely be overthrown, defeating the objective of traveling through time to deliver a warning.

The remaining 4 Soldiers and 1 Scientist will have to engage and defeat these aliens if they are to stick to the plan and save the world like they set out to do in the first place.

Adaptation Project – Ideas Revisit

So i realised that for my Adaptation i had missed an important step in my design process. i often find myself looking at a blank page and thinking lets do a part of the Environments section of the Project. This i have found pointless because every time i revisit the section i have found that the drawings and designs have lacked character and feeling. So that is the intention of this blog post, to get some ideas down and some story development, to give myself some focus and hopefully push in the right direction.

So to start with i will revisit my Pitch that i made at the start of the project, which in reflection is unfinished and could have been done a lot better in my opinion.

Game Pitch Ideas

My first idea revolved around the Legend of Robin Hood and the story would involve how he became the outlaw and started stealing from the rich to give to the poor.

My second idea was based on the tv series Stargate but would not follow the actions of earth or sg-1 but rather an alien planet that had humans inhabiting it, but at a much less technologically advanced stage than we are, possibly as early as 400 ad in comparison to human evolution.

I feel that my second idea was much better suited to me so i would be focusing my efforts on this, but my other idea is always there just in case.

So my first mistake in taking on this project is thinking that i can just start drawing everything, without making any story or setting, kinda hoping the game would just make itself out of the drawings i have done, this would never work and i realise this now, so i am going to now get down some ideas and make a story for my adaptation to follow.

Story Ideas

I will just start by making a list actions and themes that could be involved in my game and then picking elements and creating a short couple of paragraphs detailing a section of a story for my adaptation to revolve around, this will give me a focus for my drawings and work.

  • A Viking age village/town
  • Small a few miles away from the base of the mountain
  • Lead by an earl who has been given this title due to it being passed down in his family name
  • His family earned this title by embarking on a dangerous journey through the mountain valley to visit the temple of the gods (Sticking with the typical stargate theme)
  • Activate an altar (Left there by an alien race to monitor evolutionary progress of humans inhabiting planet)
  • Retrieve a ceremonial item to symbolise divine right to lead the village (Weapon can only be activated by a person with a specific genetic marker)
  • Ceremonial item is a beacon for the aliens to transport the person to their research facility and check their evolution, then send them back with the beacon to locate their village.
  • If they have the specific genetic marker the beacon will act as a personal shield for the adventurer to protect themselves from the harsh conditions of the world
  • It will prevent the holder from becoming hungry and keep them strong to claim the throne and lead that village
  • Once the item has been brought back to the village, the earl must fight the returned adventurer to see who can claim the seat of the earl.
  • Any person that undertakes this adventure can claim the seat of the earl, be it man woman or teen and they command the whole villages respect due to the amount of courage it takes to embark on this quest and how few actually return.

This is the basic structure of my story and could use some fleshing out and details in places, but i think i will focus my adaptation on the beginning of a characters quest to visit the temple of the gods and the recovering of the Item (Which needs defining)

CATS – Log Book – Entry #2 (11/10/13)

Today in CATS we spoke and learned about “Analysis” what it means and what it is.

“A detailed examination of the elements or structure”

Last week we was asked to take or find a picture that got us interested in games design, I chose to bring in a picture from a game Gears Of War as this game is the first game me and a friend played together and it was the creatures “Locust” that got me interested in games design and 3D modelling.

After this brief discussion/analysis of the pictures we brought in we went on to analysing a clip from a film “2001 Space Odyssey”

we had to analyse this short clip, these are the notes that I got:

  • Monotone Voice
  • Hissing Sounds
  • Heavy Breathing
  • Empty Silence
  • Red Room
  • Emotionless Voice but words full of Emotion
  • Zero gravity – Very slow but focused movement

These are the notes I got from the short clip and we then discussed with the rest of the class what we got for our analysis and discussed what we all thought it meant. The tutor went around the room and gave us all keywords that we had to look at and analyse the clip based around these words. My groups key words were Sound, Movement and Time. All of these words link together as the common theme for the clip is Haste and Fear. As the character is moving through the scene you can hear a constant hissing sound (Like air leaking from his oxygen supply) which gives you the feeling of urgency, the movement was very slow, we deducted it was due to the zero gravity of space and how difficult it must have been to move. Finally, Time, we felt that the clip was packed with tension and that combined with the sounds and atmosphere, that for Dave (The Character Deactivating HAL) those 4 minutes could have felt like hours.

Shortly after we was set an Essay to do by next week analysing a cultural artifact, this could be a picture or movie or game. We had to use 3 stage analysis, Description of what we see, Analysis of what the work is about, Interpretation of what it all means, with your own personal opinions and experience thrown in.