Tag Archives: Research

3D Realisation Presentation (Final Hand In)

So this is my presentation for my final hand in for 3D Realisation. I will post screenshots and Jpegs of all my work and i will provide a copy of all my models on the disc for my final hand in.

So starting at the beginning with our first models that we did for modelling from observation.

We all drew cards and it corresponded to an item on the desk that we then had to model to the best of our abilities. (Bear in mind these are our first models that are more complex than a cube)

The first item i had to model was a toy Helicopter

Helicopter

 

I felt like this model was successful in what i was trying to achieve .

Because i had finished my helicopter i was asked to model another, soI modelled a mac mouse

Mac Mouse

 

After we had sharpened our skills we was then told an item in the building that we had to go and find and take our own reference photos and then model that object. However with this object we was given an additional challenge of modelling this to scale.

This was much harder to achieve a satisfying result, so i got the model as close as i could and to the best of my abilities. My object was a Loom.

Loom

 

The box on the right is the average height of a player in UDK

Loom Scale

 

The next task we was given was to a bunch of electronic equipment in a low poly format.

So i set out modelling the objects, I started with the hardest model first so i could get to grips with it, because i had an idea of how i would go around modelling the rest.

But i will start with the 2 lowest poly models the Gamecube and the Wii.

The Gamecube (64 polys)

Gamecube

I wasnt fully happy with this model because i spent more time on the hardest model than i should have.

The Wii (64 polys)

Wii

This was definitely the easiest object to model

The next object was a Nintendo 64 (128 polys)

Nintendo 64

 

This was a much better object to model as we was allowed more polygons to make the shape more detailed.

Next was the Xbox 360 (128 polys)

Xbox 360

This is my second best model of the low poly models

Next we have the controllers (256 polys)

Xbox 360 controller (256 polys)

Xbox 360 Controller

I managed to get the shape right but the model is very flat and not the best

Nintendo 64 Controller (256 polys)

N64 Controller

The same applies for this one as the Xbox controller

Guitar hero Controller (256 polys)

Guitar Model

 

This is definitely my best low poly model.

After this i decided that i would continue my little project for modelling a Ditto. I have previously done a little silly shape using my kneaded eraser.

20140118_012801 20140118_012822

After this i decided that i would continue our session in clay modelling and produce a full 3d model of it.

20140118_235429 20140118_235511

And then finally i decided to model it in 3D software. I started this model in mudbox, another autodesk piece of software, and then i exported this model from mudbox into 3D Studio Max and applied a turbosmooth modifier and unwrapped the UV’s to apply a face to the model, because i couldnt sculpt the face as i would need to make the model to high a poly count to be able to render it in any decent time, and it was only mini side project.

Ditto

 

After this the whole group had to work together on a simple 1 session task to create a garage with some items in it, but the main focus was to create hand painted textures. While everyone decided to make an item for the garage i decided that i would make a tileable texture for the walls of the garage.

After a significant chunk of assistance for a 2nd year student and some coaching for our tutor i was able to produce something that i was satisfied with

Brick_Wall

Here it is tiled

Brick_Wall Tiled

Our next and final project was the street building.

I had proposed that i would build a Pub on the waterfront

This was my first attempt, but i screwed up the topology of the model by extruding the edges of a NGon and because the extruded face has no uvw data of its own, it takes its data from the edges you extruded. and this was the outcome

Messed Up Topology

After a bit of time messing with the model i decided to start again and this time not make the same mistake again.

This was the outcome of my second attempt at making this building

3ds max

This looked much more simple but every time i tried to arch the door and the windows it would start bending the textures and ruining the topology of the data. so i had to compromise and not make them arched. I also changed the style of the roof so that it would fit the brief and but up against the neighbouring buildings in UDK.

With that being said i needed to make sure that this model would export successfully to the UDK.

Udk Launch Screen

After loading UDK i barely knew what to do, i knew how to import an object and place it on the plane, but that was my extent of UDK knowledge

Building In Udk

This is my building un textured, i had to do some research to learn how to make my imported texture into a material and then apply it to a texture.

Udk Material Building

I finally learned how to do this and make the Material.

Building In Udk Textured

And this is my final building in UDK with a normal and colour map applied on it.

Thank you for listening!

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Adaptation Story (Revised)

So i realised that my previous story was… Boring. I have decided to revise the story a little, more like finish the previous one as it was unfinished.

So the story that I have so far is: A village, plunged into darkness and poverty by a corrupt leader and one person has gone off to the temple of the gods in the mountain to recover an item that will help them to free their village. (In a nutshell)

To make this story a little better and linked more to stargate, i have decided that the village is not lead by a corrupt earl, but are actually tormented by a group of aliens that visit once or twice a year to take people as slaves and stop them from becoming too powerful and fighting back and to show their superiority.

There is a legend that if someone is strong enough to climb the mountain and smart enough to decipher the code written on the wall, they would be met by the gods and receive what they seek.

The earl of the village has asked for a volunteer in seeking the truth behind this legend. Straight away his daughter volunteered, but the earl dismissed her aid as he didn’t think that she had the ability to complete the challenge. Knowing that there was little time before the aliens came back and that everyone was too scared to embark on such a quest, she leaves without the blessing of her father and the fate of the villages future resting firmly on her shoulders.

The Street – Building Proposal

Building Type: A pub,  1 storey with a mansard roof in the centre with sloped roofs on the sides, aimed at serving groups of people with food and alcohol.

Mansard Roof

Period Built: The style of the building is a 20th century pub with some 21st century design. It was a Seaman’s Mission before it got re-purposed to be a pub/restaurant

Street Thumbnail

Contemporary Changes: See additional notes.

State of Repair: Old and worn brick work but structurally sound.

Important External Features: Signage, a Black A Board with chalk writing  on the deals of the day, hand written and a pub sign above the door. Picnic benches on the front of the building with umbrellas.

Pub Sign and Lantern

A Board

Problems to solve: The interior design of the building, however i may put some more black boards with writing on them to block the players view.

Additional Notes: A beer garden to the side of the building, with an awning/gazebo, benches with tables and a bucket of sand for the smokers to put out their cigarettes. A low brick wall with metal rails to stop people from getting in the garden.

Brick wall with railing

Brick wall with railing Photo

The Street – Other Practitioners

We have been tasked with researching the work that other practitioners have done in a similar field, to give us an understanding of what research and process professionals have gone through in order to create realistic streets and atmosphere in games.

I have found a piece of work done by Sébastien Lagarde, in working on the Remember me game, the third part of this article looks at how different the environments are when wet, the sheer amount of reference pictures he has taken is astonishing.

dry_parism wet_conceptm

This is the same scene but giving a drastic change in atmosphere, this links in with what we are doing by looking at the relationship to water and what an environment would look like wet. For instance if this street was a market that experienced a lot of rain, they may want to build some roofs and drainage system to prevent consumers from getting wet, but it looks intentionally left open to the elements and designed that way to let light in during the day and illuminated by the shops lights and signs on a night. You can see how many pictures he took for reference to make this scene here.

I will be continuing this research and finding more examples of practitioners who have looked at this urban theme.

Adaptation – Environment/Architecture (Update)

Since starting my adaptation project i have developed my idea into something radically different that what i started with. Here is my starting story for the project

Storyboard 1

This has since been adapted and worked upon to become this (Story)

With this new story i decided to revisit my whole environments.

New Project – The Street

We have been set a new brief in our creative futures module, to look at and research a high street or a naturally evolved shopping and entertainment area that mixes retail, financial, leisure and domestic dwelling/accommodation.

These are just a few pictures of where i have researched around where i live,

I was particularly interested how the buildings where re-purposed and decorated to be used in modern society, most of these buildings are different heights and are on curved roads, some buildings where so run down they had trees growing out of the chimneys.

Looking at the second part of the brief, i went back to some of these places and did some observational drawing of the buildings and features i found interesting and liked.

My first street sketch

This drawing i am not happy with as i had no focus or focal point to pay more attention to detail with, but it was a good exercise in perspective drawing, even though i realize that the perspective is off.

My second street sketch

With this drawing i wanted to focus more on making it look 3D and capturing the different levels in the roofs, i also tried to add some shading and i feel like it was a major improvement on the first.

My third street sketch

With this drawing, i tried to capture the essence of a domestic dwelling attached to the same building as a pub (but not directly above in typical pub flats). The first sign hanging off the wall is a “To Let” sign and the second is directly over the pub door. I found this very interesting and fun to draw. My perspective is off again, so i had a chat with my tutor and he told me to try and draw the line i see, rather than the line i know, because we see and object like a ball that is close to us and in the palm of our hand, but looks the same size as a building in the background. I have to get out of the habit of thinking about how the lines will fit together and draw them how they look.

Semiotics – Brief Part 2

Semiotics gives you the ability to decode an image and identify a hidden meaning within a particular section of that image.

  • Semiotics – The study of signs and symbols and their use or interpretation.

We have been tasked with describing the meaning of/differences between the terms “Signifiers” & “Signified”. Here are the definitions of the terms Signifier and Signified followed by an example of them in use.

  • Signifier – A sign’s physical form (such as the image, mark, sound, written word Etc…)
  • Signified – This is the mental concept we have for what the Signifier stands for, it could be a concept, object or emotion. This is to what the Signifier refers to.
Dyad, Ferdinad de Saussure
Dyad, Ferdinad de Saussure

For example if I am talking about my “CAT” (Which you have all never seen) The Signifier is the word “CAT” and the Signified is what image is provoked in your mind, not “My CAT” but a mental concept of “Catness” (Feline, Meows, Wiskers, Fish, Milk, Mice, Fur Etc…)

  • An Icon – “Where the sign relates to its object in some resemblance with it, i.e. a Photograph”. It physically resembles what it stands for.
  • A Symbol – “Where the sign relates to its object by means of convention alone, i.e. Word, a flag”. Relates to via social convention.
  • An Index – “Where the sign relates to its object in terms of causation, e.g. sundial, paw print, medical symptom”. It correlates with or points to.

Introductory Story

In 2200 an alien invasion has begun and is ravaging the world for its resources and technology. In the initial stages of the invasion the attacks seemed to be random, but after they managed to repel a coordinated assault by the combined forces of the worlds armies, scientists theorized that these aliens are in fact organized and calculating. The world pooled its resources and power together to be able to defend the planet from an apocalypse until the worlds best and brightest can come up with a way to beat the overwhelming force of the invaders.

After several months of failed attempts at destroying the aliens, the united worlds government decided to put all focus on building a prototype machine to send one man, with the knowledge of the coming apocalypse and all information they had on the aliens, with every failed and promising idea that the scientists and military attempted and thought of (But didn’t have time to execute) to give the people of the past somewhere to start work and not repeat the same experiment that has failed in the future.

After 10 years, the force of the aliens have managed to overwhelm the human defense force, with only a handful of soldiers and scientists surviving and managing to work on the plan till the very end, locked inside a laboratory. The scientist is making the final calibrations to the machine that will allow them to send someone back in time roughly 100 years to deliver the warning to the people of the past and give them a chance to prepare.

Before the scientist can complete his calibrations of the machine the building becomes under siege, possibly because the aliens have learned of this device that can allow for time travel. The soldiers that are defending the laboratory had barricaded the main doors into the building so that no one could gain entry. A huge explosion, big enough to shake the building and cause the structural integrity to become compromised, after the explosion it the building began to creak and collapse.

In the panic the building collides with another building propping it up for a short while, after collecting their wits they look back at the device and see that it has been damaged by a piece of falling debris.

The scientist is advised not to activate the machine as they do not know how bad the damage is and what effects it may now have, against the advisement of everyone the leader of the soldiers decides to activate the machine (Knowing that it is their only hope of stopping this invasion and preventing the extinction of their people)

Before the device is able to build up enough power to transport the messenger, the aliens burst into the room shooting their weapons, the messenger takes a shot to the face and is instantly killed, another soldier takes a shot in the chest while protecting her leader, then as more of the aliens enter the room the machine lets out an aura that envelops everyone in the room and begins to spark.

The machine activates successfully but has incurred a slight malfunction due to the damage sustained by the debris and sends everyone in the room (Not just the 1 person like it was meant to) back in time. The calibrations where knocked in the initial explosion and has sent the people in the room too far back, instead of making a 100 year jump, they traveled back 1000 years along with 5 of the aliens, knowing that if these aliens where to remain alive in this time the humans would have no way to defend themselves and would surely be overthrown, defeating the objective of traveling through time to deliver a warning.

The remaining 4 Soldiers and 1 Scientist will have to engage and defeat these aliens if they are to stick to the plan and save the world like they set out to do in the first place.

3D Realisation – Topology

So we was introduced into the world of topology last week, after a week of research and struggling to understand what this term means, a fellow student “Jason Pook” linked me to a site that explained it better than all the rest.

Topology – Definition

 

The word topology refers to the geometric surface characteristics of a 3D object.

 

Modelers strive for “clean” topology, typically illustrated by a 3D mesh with efficient polygon distribution, proper placement of polygonal edge-loops, few or no triangular faces (as opposed to 4-sided “quads”), and clean precise creases that minimize stretching and distortion.

http://3d.about.com/od/Glossary-T/g/Topology.htm

So as a part of our session we was set a task to find 3 pictures and draw our own topology over them. We was asked to do so using only Straight lines, Not curved ones and only using the “Quad Polygons” mentioned above.

The 3 pictures we was asked to look for were: A pre 1980’s Family Saloon Car, An old Leather Couch and A Bust of Somebody Famous.

For the pre 1980’s Family Saloon Car I chose a Ford Granada and drew my topology over that. Unfortunately I made a mistake in that I didn’t save the Photoshop .psd file and I saved the picture with the image in the background, (We was asked to not have the image in the background of the Topology) but here is my original with my finished product.

Ford GranadaFord Granada WireFrame

My next task to attempt was an Old worn Leather Sofa, Again I made a few mistakes and got lazy when it came to the back rest of the chair but I attempted to make up for that in the next 1

Old Worn Leather Couch (2)Old Worn Leather Couch

 

Finally we have the bust of somebody famous, I attempted this one last because I knew it would be the hardest of the lot to finish, but I really enjoyed doing it. The person I chose was Jason Momoa, I chose an image of him in the TV Series “Game Of Thrones”. I know that the topology isn’t perfect, but in the future I will strive for perfection.

Jason Momoa (2)Jason Momoa

 

I really enjoyed this exercise and I know that knowing how Topology works, not only will i become a better 3D Modeller, but also better at drawing.